Map Generation

New here? Start in 3 steps:

1Pick a Preset below that matches your server style 2Optionally tweak settings in the tabs below 3Click Compile Config then paste into GPORTAL boot commands
Persistent Commands GPORTAL stores these in the server config. They apply across wipes until you manually reset them.

Generated Payload
Biome Allocation Check
1.00
Arid Temperate Tundra Arctic
Def: 1

Toggles monument generation on the map.

Def: 0

0 = Normal. 501+ = Deactivated ocean.

Def: 7

Maximum amount of rivers allowed on the server.

Def: 600

Minimum distance between rivers.

Def: 0.4

Coverage of Arid (Desert) biome.

Def: 0.15

Coverage of Temperate (Green) biome.

Def: 0.15

Coverage of Tundra (Autumn) biome.

Def: 0.3

Coverage of Arctic (Snow) biome.

Def: 0.05

Size of transition area between biomes.

Def: 0.05

Size of transition area between loot tiers.

Def: 0.3

Size of tier 0 biome on the island.

Def: 0.3

Size of tier 1 biome on the island.

Def: 0.4

Size of tier 2 biome on the island.

Def: 1

Overrides the transition from tier 0.

Def: -1

Overrides the transition from tier 1.

Def: -1

Overrides the transition from tier 2.

Def: 40

Maximum slope that can be marked as Decor topology.

Def: 1

Toggles generation of decorative cliffs.

Def: 1

Toggles decorative rocks.

Def: 1

Toggles the generation of rivers.

Def: 1

Toggles the generation of roads.

Def: 22

Density of loot barrels and trash piles.

Def: 144

Density of metal, stone and sulfur collectables.

Def: 36

Density of wood collectables.

Def: 72

Density of mushrooms.

Def: 7

Density of dive sites.

Def: 7

Density of water junkpiles.

Def: 25

Density of field junkpiles.

Def: 2250

Density of beach driftwood.

Def: 480

Density of woodpiles across biomes.

Def: 2250

Dead logs in tundra.

Def: 2250

Dead logs in arctic.

Def: 2250

Dead logs in temperate.

Def: 10000

Dead pine trees in arctic.

Def: 1000

Pine saplings in arctic.

Def: 5000

Palm trees around arid rivers/lakes.

Def: 10000

Superdense palms near forest/cliffs.

Def: 12500

Birch, fir, pine trees in tundra.

Def: 10000

Beech and birch in temperate.

Def: 10000

Fir and pine inside temperate forest.

Def: 2000

Bushes in temp field.

Def: 7500

Bushes around temp forest.

Def: 7000

Mormon tea and creosote in arid.

Def: 20000

Bushes along arctic rails/plains.

Def: 0.05

Height of the plains.

Def: 0.5

Multiplier for hill elevation.

Def: 0

Multiplier for mountain elevation.

Def: 0.25

Steepness of terrain transition for plains.

Def: 0.75

Steepness of terrain transition for hills.

Def: 2.75

Steepness of terrain transition for mountains.

Def: 1

Height of the bump added to the center of the map.

Def: 0.002

Slope of the beach.

Def: 800

Used to calculate the fade out from map center.

Def: 0.1

Used to calculate the size of map center.

Def: 800

The fade of the terrain border.

Def: 0

The size of the terrain border.

Def: -0.1

Minimum height of the coastline.

Def: 0.1

Maximum height of the coastline.

Def: 6, 0.30, 0.50, -0.00

Noise applied to generate island shape.

Def: 6, 1.00, 4.000, -0.400

Noise applied to generate terrain height.

Def: 6, 0.50, 0.300, -0.150

Noise applied to generate lakes.

Def: 8, 1.00, 0.025, -0.020

Noise applied for plains in the south.

Def: 8, 1.00, 0.030, -0.020

Noise applied for hills in the south.

Def: 8, 1.00, 0.025, -0.000

Noise applied for plains in the north.

Def: 8, 1.00, 0.030, -0.000

Noise applied for hills in the north.

Def: 8, 1.0, 0.035, -0.010

Noise applied for plains in the middle.

Def: 8, 1.00, 0.040, -0.010

Noise applied for hills in the middle.

Def: 8, 1.00, 0.070, -0.00

Noise applied to generate mountains.